Spell level: Sorcerer/Wizard 1
Innate level: 1
Components: verbal, somatic
Area of effect: Weapon
Spell resistance: No
Additional counterspells: None
Description: This spell must be cast upon a weapon in the caster's inventory. The weapon will be animated and fights beside the caster for the duration of the spell. This duration depends upon the type of weapon being animated. A light dagger would fight for 14 rounds + 1 round/level, whilst a heavy double axe would fight for only 4 rounds + 1 round/level. When the spell duration expires, the weapon makes it way back to the caster's inventory. However, there is a small chance it disappears to unknown locations instead.
Both melee and ranged weapons can be animated by this spell.
Weapons should not disappear under normal circumstances but it's best to use expendable items only.
The Animated Weapon counts as a Summon.