Armour is the main item that a character wears, in the armor slot, that covers the body and protects the character. There are four categories of armours with proficiency feats required for an armor item that isn't considered clothing. Each category has varying base AC, max DEX AC, weight, arcane spell failure, and armor check penalty.
Arcane — but not divine — spellcasters receive a chance of spell failure when wearing armour or wielding a shield that has a (percent) value for arcane spell failure. These percentages are combined to obtain the chance of arcane spell failure which is then added to the chance of failure from being taunted (if applicable) to obtain the total chance of spell failure. This arcane spell failure can be reduced by a property on the worn armour or shield, and it only applies to arcane spells with somatic components. In particular, spells casted using the metamagic, Still Spell, are not subject to arcane spell failure.
An armour check penalty applies to most dexterity-based skills when a character wears armour heavier than leather. If a character is wearing armour and using a shield, both armour check penalties apply.
AC = 10 + armor bonus + shield bonus + dodge bonus + natural bonus + deflection bonus + other AC
Armour[]
Armour Proficiencies[]
- No Armour Proficiency: Civilian, Monk, Sorcerer, Wizard
- Armour Proficiency (Light): Barbarian, Bard, Druid, Fighter, Paladin, Priest, Ranger, Rogue
- Armour Proficiency (Medium): Barbarian, Bard, Druid, Fighter, Paladin, Priest, Ranger
- Armour Proficiency (Heavy): Fighter, Paladin
Armour Table[]
Armour name | Base AC | Max Dex AC | Weight | ASF | ACP |
---|---|---|---|---|---|
Clothing | 0 | None | 1 | 0% | 0 |
Light Armour | |||||
Padded Armour | 1 | 8 | 3 | 5% | 0 |
Leather Armour | 2 | 6 | 10 | 10% | 0 |
Studded Leather Armour | 3 | 4 | 15 | 20% | -1 |
Medium Armour | |||||
Hide Armour | 3 | 4 | 15 | 20% | -1 |
Chain Shirt / Scale Mail |
4 | 4 | 30 | 20% | -2 |
Breastplate / Chainmail |
5 | 2 | 35 | 30% | -5 |
Heavy armor | |||||
Banded Mail / Splint Mail |
6 | 1 | 45 | 40% | -7 |
Half Plate | 7 | 1 | 50 | 40% | -7 |
Full Plate | 8 | 1 | 65 | 45% | -8 |
Shield[]
Shield Proficiencies[]
- No Shield Proficiency: Civilian, Monk, Sorcerer, Wizard
- Shield Proficiency: Barbarian, Bard, Druid, Fighter, Paladin, Priest, Ranger
- Great Shield Proficiency: Fighter, Paladin
Shield Related Feats[]
Shield Table[]
Shield | Base AC | Max Dex AC | Weight | ASF | ACP |
---|---|---|---|---|---|
Small Shield | 1 | N/A | 6 | 5% | -1 |
Large Shield | 2 | N/A | 15 | 15% | -2 |
Tower Shield | 3 | N/A | 30 | 50% | -10 |
Armour Class Related[]
Feats[]
Class Specific[]
- Armour of Silks: Monk
- Bard Song: War Dance: Bard
- Bone Skin: Palemaster
- Cloak of Shadows: Shadowdancer
- Defensive Stance: Breachguard
- Divine Shield: Priest or Paladin
- Final Stand: Sword Leader
- Guardian Spirit: Spiritcaller
- Heroic Shield: Sword Leader
- Hunter's Readiness:Ranger
- Improved Defense: Barbarian, Fighter, Ranger, and Paladin
- Ritual Scarring: Skincarver
- Dragonfly Emblem or High Mountain Emblem: Skincarver
- Uncanny Dodge:Barbarian, Monk, Shadowdancer, Assassin
Spells[]
- Barkskin: Druid, Priest with Plant Domain
- Haste (spell): Bard, Sorcerer/Wizard, Priest with Time or Travel Domain
- Mage Armour: Bard, Sorcerer/Wizard
- Magic Circle vs Alignment: Bard, Priest, Paladin, Sorcerer/Wizard
- Magic Vestment: Priest
- Protection from Alignment: Bard, Priest, Paladin, Sorcerer/Wizard
- Shield (spell): Sorcerer/Wizard
- Shield of Faith: Priest
ASF[]
Misc.[]
- Balance can add +1 Dodge AC per every 10 points in the skill, but armour check penalty can reduce effectiveness of the skill.
- Small Stature: Halfing or Gnome