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Bluff
Bluff

The character can make the outrageous or the untrue seem plausible. This skill encompasses acting, conning, fast talking, misdirection and misleading body language.

In combat Bluff can be used to execute the Feint maneuvre. Bluff is opposed by Sense Motive.

Check: When using the Feint ability, the character makes a Bluff check vs their current melee target. The DC is determined by the target's Sense Motive skill in combination with their base attack bonus. A successful check interrupts the target's actions, removing their Dexterity bonus to AC for a second. This Special Move has a cooldown of 1 round, during which time the character's AB is lowered by 1.

Special: Characters can only activate one Special Ability per round. This includes Demoralize, Feint and Tumble checks, as well as Animal Empathy, Called Shot, Circle Kick, Disarm, Knockdown, Pick Pocket, Reckless Blow, and Shield Bash abilities.

Use: Select Skill Set -> Feint while in melee.

Related Feats: Cosmopolitan, Stealthy

Skills
Animal HandlingAppraiseBalanceBluffConcentrationDiplomacyDisable DeviceEscape Artist

HealIntimidateKnowledgeParryPerceptionPerformRideSearchSense MotiveSet TrapSleight of HandSpellcraftStealthSurvivalUse Magic Device