
The Breach Guard is trained in various defensive combat styles and battle in confined spaces. Known as a Defender to the dwarfs and a Breach Gnome to their smaller cousins, their purpose is the protection of their community. Operating singly or in a line, Breach Guards fearlessly hold off forces many times their number to buy their kin time for escape or victory.
Properties[]
- Hit Die: d12.
- AB Progression: Medium.
- Primary Save: Fortitude and Will.
- Skill Points: 3 + Int Modifier.
- Class Skills: Balance, Heal, Knowledge, Parry, Perception, Sense Motive.
Requirements[]
Progression[]
Available
Lvl | BAB | Saves | Feats | HP range | Damage reduction |
Def. stance uses per day | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | +0 | +2 | +0 | +2 | Defensive Stance I | 12±CON Modifier | - | 1 |
2nd | +1 | +3 | +0 | +3 | Defensive Awareness I | 24±CON Modifier | - | 1 |
3rd | +2 | +3 | +1 | +3 | Damage Reduction III, Defensive Stance II | 36±CON Modifier | 3/- | 2 |
4th | +3 | +4 | +1 | +4 | Bonus Feat | 48±CON Modifier | 3/- | 2 |
Not Accessible
Lvl | BAB | Saves | Feats | HP range | Damage reduction |
Def. stance uses per day | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
5th | +3 | +4 | +1 | +4 | Defensive Stance III, Defensive Awareness II | 60±CON Modifier | 3/- | 3 |
6th | +4 | +5 | +2 | +5 | Damage Reduction VI | 72±CON Modifier | 6/- | 3 |
Feats[]
- Defensive Stance - This combat mode prevents the Breach Guard from moving, but grants +2 STR, +4 CON, +2 to all saves and +4 AC until cancelled. Each rank allows an additional use per day.
- Defensive Awareness I - The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
- Defensive Awareness II - The character can no longer be flanked, since he can react to opponents on opposite sides of him as easily as he can react to a single attack.
- Damage Reduction - The Breach Guard gains DR 3/- or 6/- against all physical attacks.
Bonus Feat list:
- Improved Defense
- Expertise
- Improved Expertise
- Improved Parry
- Skill Focus: Parry
- Greater Skill Focus: Parry
- Shield Bash
- Shield Wall
- Great Shield Proficiency
Class Route to Prestige[]
This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.
Base Class | Minimum Base Class Level | Maximum Prestige Class Level | Toughness |
---|---|---|---|
Barbarian | 4th Level | 4th Level | 1st or 3rd Level |
Fighter | 4th Level | 4th Level | 1st or 3rd Level |
Paladin | 4th Level | 4th Level | 1st or 3rd Level |
Ranger | 4th Level | 4th Level | 1st or 3rd Level |
Monk | 4th Level | 4th Level | 1st or 3rd Level |
Rogue | 6th Level | 2nd Level | 1st or 3rd Level |
Druid | 6th Level | 2nd Level | 1st or 3rd Level |
Priest | 6th Level | 2nd Level | 1st or 3rd Level |
Notes[]
Classes | ||
Base Classes | Barbarian • Bard • Civilian • Druid • Fighter • Monk • Paladin • Priest • Ranger • Rogue • Sorcerer • Wizard | |
Prestige Classes | Arcane Archer • Assassin • Blackguard • Breach Guard • Daemonbinder • Harper Scout • High Mage • Pale Master • Shadowdancer • Shifter • Skincarver • Spirit Caller • Sword Leader • Triadic Knight • Weapon Master • Wild Shot • Witch Hunter |