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Type of Feat: General

Prerequisite: Base attack bonus of +1 or higher.

Specifics: Grants the ability to make a potentially disabling attack against an opponent's head, arms or legs once per round. Called shots are made at a -4 penalty and the attacker must win a STR vs CON roll.

A successful called shot against the legs reduces the opponent's movement rate by 20% and gives them a -2 to their dexterity. A successful called shot against the arms applies a cumulative -2 penalty to the creature's attack rolls. A successful called shot against the head applies a cumulative -1 penalty to the creature's attack rolls and a cumulative -4 penalty to all skills. The effects last for 4 rounds.

Special: Characters can only activate one Special Ability per round. This includes Demoralize, Feint and Tumble checks, as well as Animal Empathy, Called Shot, Circle Kick, Disarm, Knockdown, Pick Pocket, Reckless Blow, and Shield Bash abilities.

Use: Selected.

Notes[]

Called Shot can be used at range.