
Civilians have no particlar talent for adventuring or battle. Instead they spend their time mastering different aspects of life. This leaves them with a broad, sometimes surprising set of skills.
WARNING: The Civilian is not intended to be competitive with the other base classes in dangerous situations.
Properties[]
- Hit Die: 6.
- AB Progression: Low.
- Primary Save: None.
- Skill Points: 3 + Int Modifier.
- Class Skills: Appraise, Balance, Bluff, Concentration, Diplomacy, Disable Device, Escape Artist, Heal, Intimidate, Knowledge, Parry, Perception, Perform, Ride, Search, Sense Motive, Set Trap, Sleight of Hand, Spellcraft, Stealth, Survival.
- Proficiencies: None
Progression[]
Lvl | BAB | Saves | Feats | HP range | |||
---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||
1st | +0 | +0 | +0 | +0 | Weapon Handling | 6±CON Modifier | |
2nd | +1 | +0 | +0 | +0 | 12±CON Modifier | ||
3rd | +1 | +1 | +1 | +1 | Bonus Feat | 18±CON Modifier | |
4th | +2 | +1 | +1 | +1 | 24±CON Modifier | ||
5th | +2 | +1 | +1 | +1 | 30±CON Modifier | ||
6th | +3 | +2 | +2 | +2 | Bonus Feat | 36±CON Modifier | |
7th | +3 | +2 | +2 | +2 | 42±CON Modifier | ||
8th | +4 | +2 | +2 | +2 | 48±CON Modifier |
Feats[]
Bonus feat list:
- Alertness
- Ambidexterity
- Armour Proficiency (Light)
- Cleave
- Dodge
- Great Fortitude
- Improved Unarmed Strike
- Iron Will
- Lightning Reflexes
- Mobility
- Shield Proficiency
- Stunning Fist
- Toughness
- Two Weapon Fighting
- Weapon Finesse
- Weapon Focus
- Evasion
- Sneak Attack
- Improved Initiative
- Resist Poison
- Resist Disease
- Resist Element
- Stealthy
- Thug
- Rapid Reload
- Zen Archery
- Arcane Defense
- Dirty Fighting
- Apply Poison
- Circle Kick
- Disarm
- Expertise
- Knockdown
- Mounted Archery
- Mounted Combat
- Power Attack
- Skill Focus
- Greater Skill Focus
Crafting[]
Civilians may craft and set Traps.
Prestige Routes[]
This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements (meeting the unmodified rank, not a modified rank) and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.
Prestige Class | Minimum Civilian Class Level | Maximum Prestige Class Level | Skill | Skill | Skill | Feat |
---|---|---|---|---|---|---|
Assassin | 4th Level | 4th Level | 7 ranks in Stealth at 4th Level | 3 ranks in Sense Motive at 1st Level | - | Blind Fight at 1st or 3rd Level |
Harper Scout | 5th Level | 3rd Level | 8 ranks in Diplomacy at 5th Level | 4 ranks in Perform at 1st Level | - | Iron Will at 1st or 3rd Level |
Shadowdancer | 4th Level | 4th Level | 7 ranks in Stealth at 4th Level | 7 ranks in Balanace at 4th Level | - | Mobility at 1st or 3rd Level |
Witch Hunter | 4th Level | 4th Level | 7 ranks in Perception at 4th Level | 4 ranks in Set Trap at 1st Level | 3 ranks in Spellcraft at 1st Level | Arcane Defense at 1st or 3rd Level |
Notes[]
Classes | ||
Base Classes | Barbarian • Bard • Civilian • Druid • Fighter • Monk • Paladin • Priest • Ranger • Rogue • Sorcerer • Wizard | |
Prestige Classes | Arcane Archer • Assassin • Blackguard • Breach Guard • Daemonbinder • Harper Scout • High Mage • Pale Master • Shadowdancer • Shifter • Skincarver • Spirit Caller • Sword Leader • Triadic Knight • Weapon Master • Wild Shot • Witch Hunter |