The Easting Reach Wiki

This server has a level cap of 8. The following classes may be played, and there are no applications needed for any class and there are no roleplay conditions needed to take on a different class or advance into a prestige class.

Overview[]

Starting Classes[]

Anyone may join immediately playing any of the following:

Barbarian - A warrior who relies on raw strength, speed and heartiness to triumph, instead of refining techniques through study and practice.

Bard - Quick to pick up new skills and information, they dabble in the urban, martial and the arcane but lack the devotion to master any one of them.

  • Requirements:

Alignment : Any non-Lawful.

Civilian - With no particular talent for adventuring or battle, they spend their time mastering different aspects of life; not suggested for competitive play.

Fighter - A warrior who through rigorous training and discipline, grows to perfect many different combat techniques and develops a familiarity with nearly all weapons and armour.

Ranger - Although a partial caster, they are not considered as such for multiclassing below.

Rogue - Traps and locks are very common, making them vital to a sustained dungeon raid.

Sorcerer - Arcane spellcasters who discover a natural affinity for magic later in life. Through instinct and a tenacious pushing of their limits, they can come to control and direct their power in a limited number of ways.

Wizard - Arcane spellcasters who depend on intensive study to create their magic. Utterly devoted to magic, their strength is in their spells. When prepared, they are deadly. When caught by surprise, they are weak.

Divine and Nature Classes[]

There are restrictions in place for characters who decide to progress in a divine class. The reason we have these rules in place is that dedicating oneself to a divine cause should be a big deal representing a major life choice, and being forced to progress it as your main class when you start on that path is our way to represent that. Please abide by the following rules when playing the classes listed below:

The following classes have some specific lore associated with them, and it IS required that your characters have valid deities and domains appropriate for their class. Please ensure the correct deity is entered into the diety field upon character creation.

For PC of the following classes, a biography and engaging in forum/discord roleplay is highly encouraged.

Characters may only take one Divine class each (counting Paladins, Priests, Druids and Monks). Their level in this class must always be equal to or higher than half of their total level. Shifter levels count as Druid levels for this purpose and Triadic Knight levels count as levels in Paladin or Priest.

You may multiclass into a divine class later on instead of starting out with it, as long as you can get 4 levels in it by level 8. If you do, you can take no levels in other classes until your Divine class level makes up over half of your total level.

Druid - Guardians of nature, oathbound to protect animals, plants and stranger things in their domain from corruption and destruction.

  • Requirements:

Alignment: Must be Neutral Good, Lawful Neutral, True Neutral, Chaotic Neutral, or Neutral Evil.

Paladin - Champions of their faith trained in martial combat, ordained in holy ritual and sworn to uphold the strictures of their religion in all things

  • Requirements:

Alignment: Lawful Good only.

Priest - Intermediaries between the earthly and the divine, through magic and prayer they can protect and heal the faithful or curse and wound their foes.

  • Requirements:

Alignment: Must be the same as or one step removed from the alignment of the priest's deity. A priest's chosen domains must only be selected from those granted by the priest's deity. Please refer to the Deities page for a list of deities and their corresponding domains and alignment.

Monk - Through their rigorous training they become capable of amazing feats with mental exercise, honing body and soul.

  • Requirements:

Alignment: Any Lawful.

Prestige Class Limitations and E8 Progression Plan[]

A character is able to take a single prestige class. Please be aware that with the present level 8 cap, you will be unable to take the last two levels of a PrC. For this reason you'll see those levels crossed out for each PrC. However, a system of progression beyond level 8 is in development and it is called E8. This may open the door for the later level PrC abilities. For more information about it visit our forums.

This topic specifically discusses the E8 system's contents and setup. It is still a process under construction:https://eastingreach.tomb.org.uk/viewtopic.php?f=9&t=589

Class Progression[]

The below is a work in progress, with base class info currently available for reference and comparison.

Base Attack Bonus[]

A character has a base attack bonus that is based off of their chosen class(es). The classes and their base attack bonus can be divided up into three different categories: Combat Class (High BAB), Middle Class (Medium BAB), and Non-Combat Class (Low BAB). The BAB increases with class level, not character level. For example, the BAB of a 2nd Level Fighter who takes a 1st Level Bard on their 3rd Level is still +2 BAB because 1st Level Bard has a +0 BAB.

Base Attack Bonus for Single-Classed Characters

Level High BAB Class

(Barbarian, Fighter, Paladin, & Ranger)

Medium BAB Class

(Bard, Druid, Priest, & Rogue,)

Low BAB Class

(Civilian, Sorcerer, & Wizard)

Unarmed Base Attack Bonus (UBAB)

(Monk* only)

1 +1 +0 +0 +1
2 +2 +1 +1 +2
3 +3 +2 +1 +3
4 +4 +3 +2 +4/+1
5 +5 +3 +2 +4/+1
6 +6/+1 +4 +3 +5/+2
7 +7/+2 +5 +3 +6/+3
8 +8/+3 +6/+1 +4 +7/+4/+1

*Monk follows the Middle Class BAB but starts with a +1 AB on TER. This progression gives extra attacks at -3 off the previous attack, rather than the normal -5 and only applies to monks who fight unarmed or with kamas (if also not wearing armor nor using a shield).

Ranks in Skill[]

In general, a PC at 1st level may have a base of rank 4 in their class's skills and may reach a max rank of 11 later on at 8th level; Cross-Class skills may have a base rank of 2 at level 1 and may reach a max rank of 5 later on at 8th level. However, ranks are subject to change when a character multiclasses. Please refer to Skills for a more in-depth explanation regarding class level and skills.

Skill Points by Base Class

Class Sorcerer & Wizard Civilian, Fighter, Paladin & Priest Barbarian Bard, Druid, & Monk Ranger Rogue
Skill Points per Level 2 3 4 5 6 8


Skills by Class

Skills Sorcerer Wizard Civilian Fighter Paladin Priest Barbarian Bard Druid Monk Ranger Rogue
Animal Handling - - - - - - - - X - X -
Appraise - - X - - - - X - - - X
Balance - - X - - - - X - X X X
Bluff - - X - - - - X - - - X
Concentration X X X - X X - X X - - -
Diplomacy - - X X X X - X X X - X
Disable Device - - X - - - - - - - - X
Escape Artist - - X - - - - - - - - X
Heal X X X X X X X X X X X X
Intimidate X X X X - - X X - - - -
Knowledge X X X X X X X X X X X X
Parry - - X X X - - X - X X X
Perception - - X X - - X X - X X X
Perform - - X - - - - X - - - -
Ride - - X X X - X - - - X -
Search - - X - - - X - - - X X
Sense Motive - - X - X X - - X X - -
Set Trap - - X - - - - - - - X X
Sleight of Hand - - X - - - - X - - - X
Spellcraft X X X - - X - X X - - -
Stealth - - X - - - - X - X X X
Survival - - X - - - X - x - X -
Use Magic Device - - - - - - - X - - - X


Hit Points[]

On TER, hit points are fixed unless modified positively or negatively by the Constitution modifier. Each class has their designated hit dice.

Hit Point Progression

Level D4

(Wizard, Sorcerer)

D6

(Bard, Civilian, Rogue)

D8

(Ranger, Druid, Priest, Monk)

D10

(Fighter, Paladin)

D12

(Barbarian)

1st 4 6 8 10 12
2nd 8 12 16 20 24
3rd 12 18 24 30 36
4th 16 24 32 40 48
5th 20 30 40 50 60
6th 24 36 48 60 72
7th 28 42 56 70 84
8th 32 48 64 80 96

Primary Save[]

Saving Throw Progression

Level Primary Non-Primary
1st +2 +0
2nd +3 +0
3rd +3 +1
4th +4 +1
5th +4 +1
6th +5 +2
7th +5 +2
8th +6 +2

There are three saving throws that determine success or failure against certain actions: Fortitude, Reflex, and Will. Each class has their own primary saving throw(s).

Primary Save (Fortitude) for Barbarian, Druid, Fighter, Monk, Paladin, Ranger

Primary Save (Reflex) for Bard, Monk, Ranger, Rogue

Primary Save (Will) for Bard, Druid, Monk, Priest, Sorcerer, Wizard

Civilian does not have a primary save.

Feats[]

Classes gain access to a list of bonus feats specific to their class, but they also have access to a general list of feats that they may take, or have some pulled from, on normal level up at 1st, 3rd, and 6th Level.

Spell Level Progression For Spellcasting Classes[]

Spell Level Progression for Classes

Spell

Level

Bard

Level

Druid

Level

Paladin

Level

Priest

Level

Ranger

Level

Sorcerer

Level

Wizard

Level

0th 1st 1st 4th 1st 4th 1st 1st
1st 2nd 1st 4th 1st 4th 1st 1st
2nd 4th 3rd 5th 3rd 8th 4th 3rd
3rd 7th 5th X 5th X 6th 5th
4th X 7th X 7th X 8th 7th

Select classes are able to cast spells, and the number of spells they can cast and/or know is based on their chosen class. Each spellcasting class has their own spell progression. Please refer to the chosen class's table for spell progression. Certain prestige classes provide spell progression, and this only affects how many spell slots a character has--not how many spells they may know or progression into a higher spell level.



Metamagic[]

Metamagic Extend Spell Silent Spell Still Spell Empower Spell Maximize Spell Quicken Spell
Spell Level Requirement 1st 1st 1st 2nd 3rd 4th
Spell Level Increased 1 level higher 1 level higher 1 level higher 2 levels higher 3 levels higher 4 levels higher


Metamagic Options for Classes

Metamagic Bard Druid Paladin Priest Ranger Sorcerer/Wizard
Extend Spell 1st 1st 1st 1st 1st 1st
Silent Spell 1st 1st 1st 1st 1st 1st
Still Spell 1st 1st 1st 1st 1st 1st
Empower Spell 2nd 2nd 2nd 2nd X 2nd
Maximize Spell X 3rd X 3rd X 3rd
Quicken Spell X 4th? X 4th? X 4th

Notes[]

Classes
Base Classes BarbarianBardCivilianDruidFighterMonkPaladinPriestRangerRogueSorcererWizard
Prestige Classes Arcane ArcherAssassinBlackguardBreach GuardDaemonbinderHarper ScoutHigh MagePale MasterShadowdancerShifterSkincarverSpirit CallerSword LeaderTriadic KnightWeapon MasterWild ShotWitch Hunter