The Easting Reach Wiki
The Easting Reach Wiki
Ife x2defstance

Type of Feat: Class

Prerequisite: Breach Guard level 1.

When he needs to, the character can become a stalwart bastion of defense. In this defensive stance, a Breach Guard gains phenomenal strength and durability but he cannot move from the spot he is defending. He gains the following benefits:

  • +2 Strength
  • +4 Constitution
  • +2 resistance bonus on all saves
  • +4 dodge bonus to AC

At first level, this ability can be used 1/day. Every 2 levels beyond 1, the guard gains an additional use per day.

Use: Combat Mode. Only one combat mode can be active at a time; when a combat mode becomes active, the previously active mode (if any) is first automatically deactivated.

Notes[]

  • This feat does not work with ranged weapons.
  • A 4th level Skincarver can gain access to this ability as an advanced tattoo option via the High Mountain Emblem.
  • Defense stance mode automatically drops if the character's current target is removed and all other opponents are out of reach.
  • A character in a defensive stance may manually target an out-of-reach opponent, but will not move to engage such an opponent.
  • An opponent can back out of reach of a character in a defensive stance or become invisible. Since the opponent is not removed, this will not cancel the stance. On the other hand, the character will not move to re-engage this opponent.
  • If a party member comes between a character and his target, the character might drop out of defensive stance mode, just as when there are no more targets
  • The defensive stance mode will often break (keeping the immobility but losing the bonuses) if the character attempts any action other than attacking. (This is likely a hardcoded bug.)
  • If switched from another combat mode (like expertise), defensive stance mode will not add any bonuses but will still consume a daily use. (This is likely a hardcoded bug.)
  • Defensive Stances ends upon switching weapons or drinking a potion. This may extend to the use of other items in general that are not in current use on the character when in the combat mode.