Type of Feat: Class
Prerequisite: Ranger or Harper Scout level 1.
Specifics: The character gains a +2 bonus to any damage delivered to their favored enemy. They also receive a +2 modifier on skill checks against the favoured enemy. With the exception of Charisma-based skills, this is a bonus rather than a penalty. These bonuses improve by +2 for every 4 levels of Ranger.
Use: Automatic.
Notes[]
Creature Type: Magical Beast
- Magical beasts usually have supernatural or extraordinary abilities, but sometimes are merely bizarre in appearance or habits.