Level | Feat |
---|---|
1st | 1x * |
2nd | |
3rd | 1x |
4th | |
5th | |
6th | 1x |
7th | |
8th |
TER offers a variety of feats for characters to pick from. For a list of all available feats, see Feat
Background Feat - Background feats are restricted to Level 1 and they generally offer bonus(es) to character skill(s), but they may include a bonus to saving throws.
General Feat - General feats are feats that are available to everyone.
Class Feat - Class feats are feats that are restricted to specific classes.
Combat Mode Feat - Combat Mode feats are feats that are activated in combat and are continuously active until deactivated. Only one may be active at a time.
Special Move Feat - Special Move feats are feats that may be used in combat that happen alongside or after the attack action queue in a combat sequence.
Group Feat - Group feats are feats that are require more than one character with the same feat to take advantage of.
Crafting Feat - Crafting feats are for crafting items. At this time only magic-related feats are available and, they are available for characters with a certain ranking in spellcasting.
Metamagic - Metamagic feats are for spellcasting classes.
Characters can gain feats either through their chosen class or by overall character level.
* Humans get a second feat at character creation as per their racial bonus Quick to Master.
Feat Summary |
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Background Feat • General Feat • Class Feat • Combat Mode Feat • Special Move Feat • Group Feat • Crafting Feat • Metamagic |