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High Mages are spellcasters who grab basic spells by their throat and twist them until spectacular effects emerge. By channeling and warping common spells they accomplish feats of magic beyond their complete understanding - or total control. This makes them particularly dangerous in battle, but also exhausts their spell reserves far more quickly than ordinary magic would.

Properties[]

Requirements[]

Progression[]

Available

Lvl BAB Saves Feats HP range
Fort Ref Will
1st +0 +0 +0 +2 Conversion I, Scholar I 4±CON Modifier
2nd +1 +0 +0 +3 Conversion II, Spell Penetration 8±CON Modifier
3rd +1 +1 +1 +3 Conversion III, Experimentation 12±CON Modifier


Not Accessible

Lvl BAB Saves Feats HP range
Fort Ref Will
4th +2 +1 +1 +4 Conversion IV, Scholar II 16±CON Modifier
5th +2 +1 +1 +4 Conversion V, Greater Spell Penetration 20±CON Modifier

Feats[]

  • Conversion - A 'combat mode' allowing the High Mage to reinterpret certain spells as higher level magic. Starting with cantrips, this adds one spell level for each level of High Mage, up to level 4 spells at High Mage level 5.
  • Scholar - The High Mage is practiced in mental relaxation and gains a +1 bonus to resting conditions in wilderness and dungeon environments. This bonus increases to +2 at level 4.
  • Experimentation - The High Mage can rememorize spells more often than others. They only have a 50 minute delay between rests.

While Conversion mode is active, the High Mage can turn a set of memorized spells into one of greater power. They have the following possibilities:

The following spells will need to be memorised (Wizards) or known (Sorcerers and Bards) as they will be consumed alongside their corresponding higher tier Conversions as noted below. This is especially relevant when planning for the High Mage prestige class as opposed schools of magic or lack of spells known will limit your range of conversions available.

For example, in order to use Conversion to cast Wall of Fire, the High Mage must cast Burning Hands thereby consuming two spell slots of Burning Hands alongside two spell slots of Flare as indicated in the formula listed under Conversion II above (2x Burning Hands with 2x Flare: Wall of Fire (4)). Thus 'See Burning Hands' under the listing for Flare below in this context means to review how Flare spell slots will be consumed when Burning Hands is cast to activate a Conversion II forumla. Casting Flare itself while Conversion is active will not actually result in activating a Conversion into Wall of Fire and will simply cast the Flare cantrip as usual. Think of the spells below as merely components required by the High Mage to produce more powerful spell effects from lower level spell slots.

Cantrips

1st Circle Spells

2nd Circle Spells

Class Route to Prestige[]

This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.

Base Class Minimum Base Class Level Maximum Prestige Class Level Spellcraft Combat Casting
Bard 5th Level 3rd Level 5th Level 3rd Level
Sorcerer 5th Level 3rd Level 5th Level 1st or 3rd Level
Wizard 5th Level 3rd Level 5th Level 1st or 3rd Level

Notes[]

All prestige classes require a PC to met the real (unmodified) rank of a skill, refer to Skills for clarification, in order to progress into the prestige class.

Classes
Base Classes BarbarianBardCivilianDruidFighterMonkPaladinPriestRangerRogueSorcererWizard
Prestige Classes Arcane ArcherAssassinBlackguardBreach GuardDaemonbinderHarper ScoutHigh MagePale MasterShadowdancerShifterSkincarverSpirit CallerSword LeaderTriadic KnightWeapon MasterWild ShotWitch Hunter