Type of Feat: Class
Prerequisite: Arcane Archer level 6.
Specifics: With this feat, the Arcane Archer can imbue arrows with magic. The spell must be memorized and cast upon a normal arrow. Only a single shaft will be enchanted. The enchantment is permanent until the arrow is launched. If the arrow misses, its spell is wasted.
Arrows can be imbued with the following spells:
I - Acid splash, Animate Hinge, Daze, Electric jolt, Flare, Horizikaul's Boom, Light, Scare.
II - Balagarn's iron horn, Blindness/deafness, Combust, Gedlee's electric loop, Ghoul touch, Lesser dispel, Sound burst.
III - Dispel magic, Gust of wind, Hold person, Lightning bolt, Silence, Vampiric touch.
Use: Crafting. Requires 1 Spell Dust component per arrow.
Notes[]
Any arrow can be enchanted but their other magic properties are lost in the process.