The Easting Reach Wiki
  • Knowledge: Arcana
    • Arcana covers a range of subjects including ancient mysteries, magic traditions, arcane symbols, cryptic phrases, constructs, dragons, and magical beasts.
  • Knowledge: Architecture and Engineering
    • Architecture and Engineering covers a range of subjects including buildings, aqueducts, wells, bridges, pillars, and fortifications.
  • Knowledge: Dungeoneering
    • Dungeoneering covers a range of subjects including caverns, spelunking, oozes, aberrations, and tales of adventure.
  • Knowledge: Geography
    • Geography covers a range of subjects including terrain, climate, culture, lands, and borders.
  • Knowledge: History
    • History covers a range of subjects including royal lineage, past wars, colonies, migrations, and the founding of settlements.
  • Knowledge: Local
    • Local Knowledge covers a range of subjects including Impilturan legends, important figures, laws, customs, and traditions.
  • Knowledge: Nature
    • Nature covers a range of subjects including weather, seasons and cycles, animals, fey, giants, monstrous humanoids, plants, and vermin.
  • Knowledge: Nobility and Royalty
    • Nobility and Royalty covers a range of subjects including lineages, heraldry, family trees, mottoes, and etiquette.
  • Knowledge: Planes
    • Planar Knowledge covers a range of subjects including the Inner and Outer Planes, the Astral and Ethereal Planes, outsiders, elementals, and planar magic.
  • Knowledge: Religion
    • Religion covers a range of subjects including deities, religious symbols, dogmas, ecclesiastic tradition, mythic history, rituals of worship, and the undead and unholy.


Knowledge skills allow a character to recall facts they did not explicitly learn after character creation. In addition, Knowledge skills can identify unknown magic items. The nature of the item determines the Knowledge skill required; however, Arcana is typically the most used Knowledge skill for identifying magic items, and at least one rank in Arcana is required to be able to identify a select few items.

Check: A roll against an unidentified item's value to determine magical properties that the item may possess.

Special: Bards are able to identify items more easily than other classes. Various spells and items can also give a character a bonus to their Knowledge skills.

Use: Select the skill and target an item.

Related Feats: Devout (Religion), Dungeon Delver (Dungeoneering), Educated (History), Highborn (Nobility), Sailor (Geography), Relic Hunter, Spellwise, Street Smarts (Local), Trainer (Nature)

Skills
Animal HandlingAppraiseBalanceBluffConcentrationDiplomacyDisable DeviceEscape Artist

HealIntimidateKnowledgeParryPerceptionPerformRideSearchSense MotiveSet TrapSleight of HandSpellcraftStealthSurvivalUse Magic Device