This section covers the military of Impiltur, including how player characters may be involved with the Warswords (and to a lesser extent Warwands) factions.
Purpose[]
To defend Impiltur from threats foreign and domestic
Activities[]
Patrol, investigation, warfare, defense
Base of Operations[]
Garrisons in Lyrabar, Hlammach, Dilpur, Sarshel, and Laviguer; in Ilmwatch, Tower Ithfell, and Tower Torfell
The Warsword Chain of Command[]
- High Captain - King Imphras V / Queen-Regent Sambryl
- The ultimate sovereign power of Impiltur from whom all subsequent links down the chain of command must ultimately answer and from whose delegation the War Captains derive their authority.
- War Captains - Council of Lord Imphras II
- (Lyrabar) - Kyrlraun of Ilmater (de-facto leader), Limbrar of Ilmater, Rilimbraun of Tyr
- (Hlammach) - Oriseus of Helm, Lashilaun of Ilmater, Simgar of Tyr
- (Dilpur) Helimbraun of Torm, Imbraun of Torm (Assisted by son Engarth of Torm), Soargilm of Ilmater
- (Sarshel) Silaunbrar of Torm, Rilaunyr of Sune
- (Laviguer) Haelimbrar of Torm,
- Wargauntlets - (3 men)
- Blacksword of Ilmwatch, Greysword of Tower Ithfell, Whitesword of Tower Torfell
- Whitesword is led by Wargauntlet Menedrar Forgecrown
- Blacksword is led by Wargauntlet Perindrar Drelnorth
- Greysword is led by Wargauntlet Helfin Dintersan
- Shieldlord - (Wargauntlet's Adjutants) (3 men)
- Vigilar - (9 men)
- (This rank and above can command Loyal Knights)
- Whitesword-
- Blacksword- Milindrauth "the Boldblade" Herrill, Lanbrar Wintersun, Relraun Starsunder
- Greysword-
- Highsword - (40? men)
- Alorn - (180? men)
- Sword - (3600? men)
- (Warsword = Appointed Senior Sword of multiple squads less than a Warpoint)
- Warblade - (? men)
- (Veteran Blade)
- Blade - (~14000? men)
Units of the Military[]
- Squad: 4-6 Blades led by a Sword, one of the blades is appointed Warblade 2nd in command.
- Warpoint: 100 Blades, their Swords, and an Alorn. (100 men)
- Warspear: Five Warpoints led by a Highsword (500 men) (1000?)
- Shield: Five Warspears led by Vigilar. (2500 men) (2000?)
- Multiple Shields are led by a Shieldlord. (5000+ men) (4000?) (War)
Army Total 18000 Warswords, 700 Knights,
Specialty Units[]
Royal Constables: Their job is to investigate, collect evidence, and make arrests.
- One in each city and more who travel with a Squad to remote areas.
- Judgement usually falls to others except in extreme situations.
- Roughly equal to Alorn rank, they work closely with the Alorn's overseeing City Watch.
Swordpoint: Mercenary unit hired for a specific role. Leader is designated a Bluesword.
- Alorn rank and higher may command a Swordpoint.
- Typically to reduce friction an Alorn is designated as Bluesword to oversee the mercenaries.
Varspare: There is a Warspear designated the "Varspare" consisting entirely of foreigners serving community service.
- This unit is an active duty station only, with dangerous tasks and high casualty rate.
- Typically sent to hunt down bandits, monsters, and on other dangerous missions.
Warprows: Specially trained naval warriors
- Typically Impilturian ships enlist Warwands who specialize in wind magic and need no standard navy.
Shieldstave: Warwands who command field units of Warswords.
- Warwands have authority in matters arcane but otherwise take orders from unit commanders.
Warmace: priests of the Triad in service as healer or fighting unholy forces.
- Warmaces have no authority, rank, or command.
- A Shieldlord may request their presence from the Temple as a favour.
Knights of Imphras II: Royal Guard (Around 700 total in Impiltur circa 1372 DR)
- Officially known as 'Most Holy Order of the Sacred Shrike', led by three War Captains:
- Kyrlraun of Ilmater in Lyrabar, Simgar of Tyr in Hlammach, and Haelimbrar of Torm in Laviguer.
- There is much friction between Warswords and Knights. (due to knights elitism and hunger for glory)
History[]
In 1100 DR, the Warsword of Impiltur is formally established as the Kingdom’s standing army.
| Culture | |||
| Impiltur Lore | Locations | ||
| Society | Folklore, Superstition, & Legend • Impilturan Food & Drink • Impilturan Norms & Customs • Love, Life & Death in Impiltur | ||
| Religion | Holidays | ||
| Government | Nobility of The Easting Reach • Military of Impiltur • Impilturan Taxes & Licenses | ||
| Guilds, Mercenary Companies, and Adventuring Companies | Guilds | None | |
| Groups | The Stalwart Guard • Red Vipers • Mercenaries & Impiltur | ||