The Easting Reach Wiki
The Easting Reach Wiki
Ir monk

Warrior Monks combine martial training with mental exercise, honing body and soul. They serve as a monastery's protector and guide pilgrims on their journeys. Some take a more active role in the world, entrusted with a sacred mission or sent forth to test themselves in the world of man. Often thoughtful, educated, humble and composed, these holy warriors are well received and respected throughout Impiltur.

Bound by strict oaths, Monks tend to avoid weapons and armour and fight with simple tools or nothing at all instead. Through their rigorous training they become capable of amazing feats, and while they may struggle against a fully equipped warrior they are more than capable of besting anyone else.

Monks must have a deity that corresponds with their alignment or is one step removed.

Properties[]

Progression[]

As Monks grow in level, they also gain extra damage on unarmed attacks, extra unarmed or kama attacks per round and a bonus to their AC. Wearing armour or using a shield negates many of the monk's abilities.

The table may not be currently accurate for AB.

Lvl BAB Saves Feats HP Range   Unarmed AB Flurry of Blows AB Unarmed Damage AC Bonus Speed Bonus Spell
Resistance
Wholeness
of Body
Fort Ref Will Large/Medium Small HP
1st +1 +2 +2 +2 Armour of Silks, Flurry of Blows, Improved Unarmed Strike, Stunning Fist 8±CON Modifier +1 -1/-1 1d6 1d4 - - - -
2nd +2 +3 +3 +3 Cleave, Still Mind, Weapon Finesse 16±CON Modifier +2 +0/+0 1d6 1d4 - - - -
3rd +3 +3 +3 +3 Fleet of Foot, Ki Focus, Meditation, Uncanny Dodge I 24±CON Modifier +3 +1/+1 1d6 1d4 - +10% - -
4th +4 +4 +4 +4 Diamond Soul, Ki Strike +1, Monastic Art 32±CON Modifier +4/+1 +2/-1/+2 1d8 1d6 - +10% +14 -
5th +4 +4 +4 +4 Evasion, Greater Meditation 40±CON Modifier +4/+1 +2/-1/+2 1d8 1d6 +1 +10% +15 -
6th +5 +5 +5 +5 Heightened Ki Focus, Wholeness of Body 48±CON Modifier +5/+2 +3/+0/+3 1d8 1d6 +1 +20% +16 6 x WIS Modifier
7th +6/+1 +5 +5 +5 Conduit of Faith, Improved Monastic Art 56±CON Modifier +6/+3 +4/+1/+4 1d8 1d6 +1 +20% +17 7 x WIS Modifier
8th +7/+2 +6 +6 +6 Empty Body, Ki Strike +2 64±CON Modifier +7/+4/+1 +5/+2/-1/+5 1d10 1d8 +1 +20% +18 8 x WIS Modifier

Feats[]

Prestige Routes[]

This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements (meeting the unmodified rank, not a modified rank) and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.

Prestige Class Minimum Monk Class Level Maximum Prestige Class Level Skill Skill Skill Feat Feat
Assassin 4th Level 4th Level 7 ranks in Stealth at 4th Level 4 ranks in Sense Motive at 1st Level - Blind Fight at 1st Level or 3rd Level -
Blackguard 6th Level 2nd Level 4 ranks in Intimidate at 5th Level - - Cleave Automatically granted at 2nd Level Great Cleave at 3rd Level
Breach Guard 4th Level 4th Level - - - Toughness at 1st or 3rd Level -
Harper Scout 5th Level 3rd Level 8 ranks in Diplomacy at 5th Level 4 ranks in Perform at 5th Level - Iron Will at 1st Level or 3rd Level -
Shadowdancer 4th Level 4th Level 7 ranks in Stealth at 4th Level 7 ranks in Balance at 4th Level - Mobility at 1st or 3rd Level -
Skincarver 4th Level 4th Level 7 ranks in Knowledge (Arcana) at 4th Level - - Artist at 1st Level -
Wild Shot 4th Level 4th Level 7 ranks in Perception at 4th Level - - Point Blank Shot at 1st Level Rapid Shot 3rd Level or utilise the Angered Hive combat style from the Monastic Art feat gained at level 4.
Witch Hunter 5th Level 3rd Level 7 ranks in Perception at 4th Level 4 ranks in Set Trap at 5th Level 3 ranks in Spellcraft at 3rd Level Arcane Defense at 3rd Level -

Notes[]

Monks start with +1 base attack, but still skip a point every 4 levels after that.

Their Unarmed damage follows standard progression, increasing at level 1, 4 and 8, as does their bonus AC, granting +1 from level 5 onwards.

Monk are not able to take Cleave during character creation as they receive the feat during level progression.

Classes
Base Classes BarbarianBardCivilianDruidFighterMonkPaladinPriestRangerRogueSorcererWizard
Prestige Classes Arcane ArcherAssassinBlackguardBreach GuardDaemonbinderHarper ScoutHigh MagePale MasterShadowdancerShifterSkincarverSpirit CallerSword LeaderTriadic KnightWeapon MasterWild ShotWitch Hunter