Paladins are the champions of their faith. They are trained in martial combat, ordained in holy ritual and sworn to uphold the strictures of their religion in all things. While not every Paladin's code or mission is entirely alike, flaws of character are always judged harshly. They symbolize the highest standards of morality, and so Paladins act to defend the weak and punish the guilty in the knowledge that every false decision smears the honour of themselves, their temple and their deity.
Filled with divine zeal and a compasssion for their people, Paladins occupy many of the highest positions in Impiltur and are more numerous here than in any other nation. It is widely held that the Triadic gods Tyr, Torm and Ilmater have so blessed the nation for its strong resolve against Daemons and other evils over the years.
WARNING: To cast a spell, a paladin must have a Wisdom score of 10 + the spell's level. For example, to cast a 2nd-level spell, a paladin must have a Wisdom of 12. Paladins must also select a deity who is either Lawful Good, or one alignment step removed from Lawful Good to sponsor their spells. While there are a few exceptions (Sune, Corellon Larethian, etc), please refer to the provided list of Acceptable Deities to be certain.
Properties[]
- Alignment Restrictions: Lawful Good only.
- Hit Die: d10.
- AB Progression: High.
- Primary Save: Fortitude.
- Skill Points: 3 + Int Modifier.
- Class Skills: Concentration, Diplomacy, Heal, Knowledge, Parry, Ride and Sense Motive
- Proficiencies: Armour Proficiency (Light), Armour Proficiency (Medium), Armour Proficiency (Heavy), Shield Proficiency, Great Shield Proficiency, Weapon Handling, Weapon Proficiency (Simple), Weapon Proficiency (Martial).
- Spellcasting: Divine (Wisdom based, armor-related chance of spell failure is ignored).
- Ex-Paladins: A paladin who is no longer lawful good cannot gain levels until their alignment is lawful good again.
Progression[]
Lvl | BAB | Saves | Feats | HP range | Base Spells Per Day | Lay On Hands | Smite Evil | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | HP | Damage | Usages | |||||
1st | +1 | +2 | +0 | +0 | Lay on Hands, Smite Evil, Detect Evil | 10±CON Modifier | - | - | 1 X CHA Modifier | +1 | 1 | |
2nd | +2 | +3 | +0 | +0 | Aura of Courage | 20±CON Modifier | - | - | 2 X CHA Modifier | +2 | 2 | |
3rd | +3 | +3 | +1 | +1 | Turn Undead | 30±CON Modifier | 0 | - | 3 X CHA Modifier | +3 | 3 | |
4th | +4 | +4 | +1 | +1 | Remove Disease | 40±CON Modifier | 1 | - | 4 X CHA Modifier | +4 | 4 | |
5th | +5 | +4 | +1 | +1 | Divine Grace | 50±CON Modifier | 1 | 0 | 5 X CHA Modifier | +5 | 5 | |
6th | +6/+1 | +5 | +2 | +2 | Summon Blessed Mount | 60±CON Modifier | 2 | 0 | 6 X CHA Modifier | +6 | 6 | |
7th | +7/+2 | +5 | +2 | +2 | Divine Health | 70±CON Modifier | 2 | 1 | 7 X CHA Modifier | +7 | 7 | |
8th | +8/+3 | +6 | +2 | +2 | 80±CON Modifier | 3 | 1 | 8 X CHA Modifier | +8 | 8 |
Feats[]
- Lay on Hands - The Paladin can heal themselves or another for HP equal to their class level x CHA modifier once per day.
- Smite Evil - The Paladin can make an attack with a CHA modifier bonus to AB and a class level bonus to damage once per day per level. This attack only works on an evil-aligned foe and is wasted on anyone else. Each class level grants an additional use of smite evil up to 8.
- Detect Evil - The Paladin can try to sense the presence of one or more evil-aligned foes within their field of vision. They must make a successful Sense Motive check vs other creatures' Bluff in order to do so. A failed result may provide false information. Detect Evil can also be used to gain more information on evil objects or lairs.
- Aura of Courage - The Paladin is immune to Fear
- Turn Undead - The Paladin can rebuke or even destroy undead 3 + CHA times per day. The Paladin's level and charisma determine the effectiveness.
- Remove Disease - Once per day, the Paladin can remove a disease and its effects from the chosen creature.
- Divine Grace - The Paladin gains a bonus to all saving throws equal to their CHA modifier.
- Summon Mount - Once/day, the Paladin can summon a blessed mount to ride. This mount cannot be permanently slain through normal means.
- Divine Health - The Paladin is immune to all disease.
- Great Smiting - This feat can only be taken when advancing as Paladin. It doubles the level-based damage for Smite Evil.
- Extra Smiting - This feat increases the Smite Evil ability to 3 times per day; at 1st level, a paladin would have 1 from 1st Level and 3 more from the feat.
- Divine Might - Requires Power Attack, STR 13+, CHA 13+, and Turn Undead
- Divine Shield - Requires Power Attack, STR 13+, CHA 13+, and Turn Undead
Spells[]
Paladins now have access to different spells. The only spell available at level 3 is Bless (Please note that there is currently {as of at least 16/04/2022} a known bug regarding this and paladins are receiving an empty spellbook and empty spell slot at level 3 without the Bless spell memorised. Also, at level 3 the Paladin should not remove the Bless spell from memorisation or else access to the spell will be unavailable until 4th level.) For changes to spells, please refer to the spell list link.
1st level spells | 2nd level spells |
---|---|
Metamagic[]
Table is unconfirmed as server accurate, based on vanilla. Server specific spells to be added later.
Name | Level | Empower (2nd) | Extend (1st) | Silent (1st) | Still (1st) |
---|---|---|---|---|---|
Bless | 1 | no | yes | yes | yes |
Bless Weapon | 1 | no | yes | yes | yes |
Cure Light Wounds | 1 | yes | no | yes | yes |
Deafening Clang | 1 | no | yes | yes | yes |
Divine Favor | 1 | no | yes | yes | yes |
Endure Elements | 1 | no | yes | yes | yes |
Magic Weapon | 1 | no | yes | yes | yes |
Protection From Alignment | 1 | no | yes | yes | yes |
Resistance | 1 | no | yes | yes | yes |
Virtue | 1 | no | yes | yes | yes |
New Spells[]
- Guidance: The target of this spell gains a +1 bonus to all skills for a duration of 2 rounds.
Roleplay[]
Check out The Effective Paladin Player Guide to learn how to build up and play out a paladin.
Acceptable Deities[]
Prestige Routes[]
This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements (meeting the unmodified rank, not a modified rank) and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.
Prestige Class | Minimum Paladin Class Level | Maximum Prestige Class Level | Skill | Skill | Feat | Feat |
---|---|---|---|---|---|---|
Blackguard | 5th Level | 3rd Level | 4 ranks of Intimidate at 5th Level | - | Cleave at 1st Level | Great Cleave at 3rd Level |
Breach Guard | 4th Level | 4th Level | - | - | Toughness at 1st Level or 3rd Level | - |
Harper Scout | 5th Level | 3rd Level | 8 ranks in Diplomacy at 5th Level | 4 ranks in Perform at 5th Level | Iron Will at 1st Level or 3rd Level | - |
Spirit Caller | 4th Level | 4th Level | 7 ranks in Concentration at 4th Level | 4 ranks in Sense Motive at 1st Level | Alertness at 1st Level or 3rd Level | - |
Sword Leader | 5th Level | 3rd Level | 8 ranks in Ride at 5th Level | 4 ranks in Sense Motive 1st Level | Shield Proficiency Automatically granted at 1st Level | Great Shield Proficiency Automatically granted at 1st Level |
Triadic Knight | 4th Level | 4th Level | 7 ranks in Religion at 4th Level | - | Weapon Focus at 1st Level or 3rd Level | - |
Classes | ||
Base Classes | Barbarian • Bard • Civilian • Druid • Fighter • Monk • Paladin • Priest • Ranger • Rogue • Sorcerer • Wizard | |
Prestige Classes | Arcane Archer • Assassin • Blackguard • Breach Guard • Daemonbinder • Harper Scout • High Mage • Pale Master • Shadowdancer • Shifter • Skincarver • Spirit Caller • Sword Leader • Triadic Knight • Weapon Master • Wild Shot • Witch Hunter |