
With the dominant Triadic faith and paladins in high positions, Impiltur is not a friendly nation to necromancers. Those who really want to master the deathless arts do so at great peril.
The Pale Master combines arcane powers with a macabre fascination for bones and skeletons. If disturbing the dead is not affront enough, they perform sinister surgeries upon the innocent to turn themselves into the perfect union of life and undeath. Sorcerers and even Bards can become Pale Masters, but Wizards are ever most keen to delve into forbidden lore.
Properties[]
- Hit Die: d6.
- AB Progression: Low.
- Primary Save: Fortitude and Will.
- Skill Points: 3 + Int Modifier.
- Class Skills: Concentration, Intimidate, Knowledge, Spellcraft.
- Spell Progression every odd level.
Requirements[]
- Alignment: Any Evil.
- Feats: Spell Focus: Necromancy.
- Skills: Spellcraft 7.
- Spellcasting: 3 levels in an arcane class.
Progression[]
Available
Lvl | BAB | Saves | Feats | HP range | ||||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | +0 | +2 | +0 | +2 | Summon Skeleton | 6±CON Modifier | ||
2nd | +1 | +3 | +0 | +3 | Bone Skin | 12±CON Modifier | ||
3rd | +1 | +3 | +1 | +3 | Deathless Vigour | 18±CON Modifier | ||
4th | +2 | +4 | +1 | +4 | Create Minion | 24±CON Modifier |
Not Accessible
Lvl | BAB | Saves | Feats | HP range | ||||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
5th | +2 | +4 | +1 | +4 | Undead Graft | 33±CON Modifier | ||
6th | +3 | +5 | +2 | +5 | Organ Relocation | 42±CON Modifier |
Feats[]
- Summon Skeleton - The Pale Master animates a skeleton up to twice per day.
- Bone Skin - The Pale Master gains a +3 bonus to Natural AC.
- Deathless Vigour - Starting at this level, the Pale Master hit die increases to d6+3.
- Create Minion - The Pale Master can create a Skeletal Warrior once per day.
- Undead Graft - The Pale Master can make a Touch Attack causing Paralysis twice per day.
- Organ Relocation - The Pale Master becomes immune to Sneak Attacks.
Class Route to Prestige[]
This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.
Base Class | Minimum Base Class Level | Maximum Prestige Class Level | Spellcraft | Spell Focus: Necromancy |
---|---|---|---|---|
Bard | 4th Level | 4th Level | 4th Level | 3rd Level |
Sorcerer | 4th Level | 4th Level | 4th Level | 1st or 3rd Level |
Wizard | 4th Level | 4th Level | 4th Level | 1st or 3rd Level |
Notes[]
All prestige classes require a PC to met the real (unmodified) rank of a skill, refer to Skills for clarification, in order to progress into the prestige class.
Classes | ||
Base Classes | Barbarian • Bard • Civilian • Druid • Fighter • Monk • Paladin • Priest • Ranger • Rogue • Sorcerer • Wizard | |
Prestige Classes | Arcane Archer • Assassin • Blackguard • Breach Guard • Daemonbinder • Harper Scout • High Mage • Pale Master • Shadowdancer • Shifter • Skincarver • Spirit Caller • Sword Leader • Triadic Knight • Weapon Master • Wild Shot • Witch Hunter |