
Type of Feat: General
Prerequisite: Base attack bonus +3, Martial Weapons Proficiency.
Specifics: A character with this feat can make a melee attack at +2 to hit. This will lower their AC by 4 for the next 2 rounds and counts as a 2-round Special Ability.
Special: Characters can only activate one Special Ability per round. This includes Demoralize, Feint and Tumble checks, as well as Animal Empathy, Called Shot, Circle Kick, Disarm, Knockdown, Pick Pocket, Reckless Blow, and Shield Bash abilities.
Use: Selected.