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Type of Feat: General.

Prerequisite: INT 11, WIS 11, CHA 11, Concentration 5, Spellcraft 5.

Specifics: 30 uses/day beam attack. On a successful ranged touch attack the character inflicts an effect upon the target. The effect depends upon the number of beams to strike a target in the same round:

1st beam - -1 attack penalty for one round
2nd beam - 80% movement speed reduction for one round
3rd beam - 1 physical damage + 1d2-1 per caster level
4th beam - 1d2 elemental damage (cold, electrical, fire) per caster level
5th beam - 1d3 magical or divine damage per caster level

Additional beams start over, so the 7th beam imposes a further movement speed reduction.

The caster level is the sum of the character's Bard, Druid, Priest, Sorcerer, and Wizard levels.

Use: Selected.

Notes[]

A solo ritualist will only ever achieve the effect of the 1st beam alone. Unlocking subsequent beam effects requires a group of ritualists to coordinate their beam attacks upon the same target.

A character does not need to be of a spellcasting class mentioned above to be able to obtain Ritual Magic. However, their beams would not benefit from the "per caster level" increase.