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Rogues are skilled and adaptable individuals who operate on the borders of the acceptable. Brazen and well practiced, they excel in getting what others don't want them to have. This makes them able spies, scouts, investigators, diplomats or even thugs and thieves. Though the Impilturan government has little tolerance for crime, a versatile and cunning Rogue can get away with much even under their noses.

Most mischievous Rogues can count on the support and easy forgiveness of the common people, being as low bred as anyone but possessed of a charming flair and daring. When that fails, they must rely on their own danger sense, reflexes and other skills instead.

Properties[]

Progression[]

Lvl BAB Saves Feats HP range   Sneak
Attack
Fort Ref Will
1st +0 +0 +2 +0 Sneak Attack I 6±CON Modifier 1d6
2nd +1 +0 +3 +0 Evasion 12±CON Modifier 1d6
3rd +2 +1 +3 +1 Uncanny Dodge I, Sneak Attack II 18±CON Modifier 2d6
4th +3 +1 +4 +1 Bonus Feat 24±CON Modifier 2d6
5th +3 +1 +4 +1 Sneak Attack III 30±CON Modifier 3d6
6th +4 +2 +5 +2 Uncanny Dodge II 36±CON Modifier 3d6
7th +5 +2 +5 +2 Sneak Attack IV 42±CON Modifier 4d6
8th +6/+1 +2 +6 +2 Bonus Feat 48±CON Modifier 4d6

Feats[]

  • Sneak Attack - When flanking an enemy or catching them flatfooted, the Rogue's attacks deal an additional d6 damage per rank. This damage is not multiplied upon a critical hit. The Sneak Attack dice are halved (rounded down) when using a weapon other than an unarmed attack, club, dagger, handaxe, kama, kukri, light hammer, light pick, mace, rapier, shortsword, sickle or whip.
  • Evasion - Upon any successful Reflex save for half damage, the Rogue takes no damage instead.
  • Uncanny Dodge - A flat-footed Rogue does not lose their DEX bonus to AC. Every rank after the first grants a +1 Reflex bonus vs Traps, starting at 6th level.

Bonus feat list:

Crafting[]

Rogues may craft and set Traps; have the ability to craft Poison.

Prestige Routes[]

This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements (meeting the unmodified rank, not a modified rank) and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.

Prestige Class Minimum Rogue Class Level Maximum Prestige Class Level Skill Skill Skill Feat Feat
Assassin 4th Level 4th Level 7 ranks in Stealth 1st Level 3 ranks in Sense Motive at 3rd Level - Blind Fight at 1st or 3rd Level -
Blackguard 7th Level 1st Level 4 ranks in Intimidate at 5th Level - - Cleave at 1st Level Great Cleave at 3rd Level
Breach Guard 6th Level 2nd Level - - - Toughness at 1st or 3rd Level -
Harper Scout 5th Level 3rd Level 8 ranks in Diplomacy at 5th Level 4 ranks in Perform at 5th Level - Iron Will at 1st or 3rd Level -
Shadowdancer 4th Level 4th Level 7 ranks in Stealth at 4th Level 7 ranks in Balance at 4th Level - Mobility at 1st Level or 3rd Level -
Wild Shot 6th Level 2nd Level 7 ranks in Perception at 4th Level - - Point Blank Shot at 1st Level Rapid Shot at 3rd Level
Witch Hunter 4th Level 4th Level 7 ranks in Perception at 4th Level 4 ranks in Set Trap at 1st Level 3 ranks in Spellcraft at 3rd Level Arcane Defense at 3rd Level -
Classes
Base Classes BarbarianBardCivilianDruidFighterMonkPaladinPriestRangerRogueSorcererWizard
Prestige Classes Arcane ArcherAssassinBlackguardBreach GuardDaemonbinderHarper ScoutHigh MagePale MasterShadowdancerShifterSkincarverSpirit CallerSword LeaderTriadic KnightWeapon MasterWild ShotWitch Hunter