
- Ability: Dexterity.
- Requires Training: Yes.
- Classes: Assassin, Civilian, Ranger, Rogue, Witch Hunter.
The Set Trap skill is used to create a trap from components at hand as well as to install that trap in the best possible way.
This skill allows a character to create and place trap kits.
Check: When a trap kit is used, the character makes a skill check. The DC of the task is determined by the power of the trap.
Special: 5 or more ranks in Disable Device grants a +2 synergy bonus on Set Trap checks. Any party members are able to see traps that one character has set.
Spectacular Failure: If a skill check is failed by 10 or more, the trap goes off in the attempt to set it. This can only occur if you are in combat when trying to set the trap.
Use: Use a trap kit from your inventory. An icon visible to you and your party will appear on the ground to represent the trap.
Related Feat: Trapper
Notes[]
Creating trap kits takes place through the Craft menu conversation.
Skills |
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Animal Handling • Appraise • Balance • Bluff • Concentration • Diplomacy • Disable Device • Escape Artist
• Heal • Intimidate • Knowledge • Parry • Perception • Perform • Ride • Search•Sense Motive • Set Trap • Sleight of Hand • Spellcraft • Stealth • Survival • Use Magic Device |