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Shadowdancers operate in the border between light and darkness. These nimble artists of deception are never completely trusted but always induce wonder when met. Many use their abilities to infiltrate past defenses and dupe others. Rogues and bards are the most common shadowdancers.

Properties[]

Requirements[]

Progression[]

Available

Lvl BAB Saves Feats HP range   Cloak of Shadows   Concealment Reflex Save
Bonus vs Traps
Fort Ref Will Concealment AC Bonus
1st +0 +0 +2 +0 Darkvision, Shadow Strike 6±CON Modifier - - 0% -
2nd +1 +0 +3 +0 Uncanny Dodge I, Stealthy 12±CON Modifier - - 0% +1
3rd +2 +1 +3 +1 Concealment I, Cloak of Shadows 18±CON Modifier 35% +2 10% +1
4th +3 +1 +4 +1 Sever Shadow, Improved Evasion 24±CON Modifier 35% +2 10% +1


Not Available

Lvl BAB Saves Feats HP range   Cloak of Shadows   Concealment Reflex Save
Bonus vs Traps
Fort Ref Will Concealment AC Bonus
5th +3 +1 +4 +1 Shadow Jaunt, Uncanny Dodge II 30±CON Modifier 35% +2 10% +2
6th +4 +2 +5 +2 Concealment II 36±CON Modifier 50% +3 20% +2

Feats[]

  • Darkvision - Allows sight in the (near) absence of any light.
  • Shadow Strike - DEX times/day, the Shadowdancer teleports behind a hostile creature and makes a melee attack before returning to their point of origin. During the attack, they gain DR 20/+3. For 2 rounds after the attack, they suffer dramatic AC penalties.
  • Uncanny Dodge - The Shadowdancer retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. A second rank grants a a +1 bonus on reflex saving throws made to avoid traps.
  • Concealment - The Shadowdancer gains a permanent 10% Concealment against all attacks. At level 6, this increases to 20%.
  • Cloak of Shadows - 3x/day, the Shadowdancer gains +2 AC and 35% Concealment for 1 turn. At level 6, this increases to +3 AC and 50% Concealment.
  • Stealthy - This feat adds a +2 bonus to Stealth.
  • Sever Shadow - Once per day, the Shadowdancer can summon a Shadow to fight at their side.
  • Improved Evasion - Whenever the Shadowdancer fails a Reflex save vs half damage, they take only half damage.
  • Shadow Jaunt - 2x/day, the Shadowdancer can become Invisibile as per the spell.

Class Route to Prestige[]

This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.

Base Class Minimum Base Class Level Maximum Prestige Class Level Stealth Balance Mobility
Bard 4th Level 4th Level 4th Level 4th Level 1st or 3rd Level
Civilian 4th Level 4th Level 4th Level 4th Level 1st or 3rd Level
Monk 4th Level 4th Level 4th Level 4th Level 1st or 3rd Level
Rogue 4th Level 4th Level 4th Level 4th Level 1st or 3rd Level
Ranger 4th Level 4th Level 4th Level 4th Level 1st or 3rd Level

Notes[]

All prestige classes require a PC to met the real (unmodified) rank of a skill, refer to Skills for clarification, in order to progress into the prestige class.

Classes
Base Classes BarbarianBardCivilianDruidFighterMonkPaladinPriestRangerRogueSorcererWizard
Prestige Classes Arcane ArcherAssassinBlackguardBreach GuardDaemonbinderHarper ScoutHigh MagePale MasterShadowdancerShifterSkincarverSpirit CallerSword LeaderTriadic KnightWeapon MasterWild ShotWitch Hunter