Some skills and feats allow characters to perform a Special Move (this may also be referred to as a Special Ability.)
Special Moves[]
A character can only use one ability marked as Special Move per round. This means a choice must often be made. The following powers count as Special Move:
- Animal Empathy (Animal Handling skill)
- Demoralize (Intimidate skill)
- Feint (Bluff skill)
- Pick Pocket (Sleight of Hand skill)
- Tumble (Balance skill) - takes 2 rounds instead of 1
- Called Shot (feat)
- Circle Kick (feat)
- Disarm (feat)
- Knockdown (feat)
- Shield Bash (feat)
- Ki Shield (granted to monks through the Ki Focus and Heightened Ki Focus abilities)
- Still Body ((granted to monks through the Greater Meditation ability)