
Type of Feat: Class
Prerequisite: High Mage level 1.
Specifics: The High Mage can convert a series of low level spells into a high magic spell while this mode is active. If a high magic spell requires two or more different spells, the highest level spell should be cast to begin the conversion. The following spell combinations are available:
Conversion I
- 3x Acid splash: Mestil's Acid Breath (3)
- 3x Daze: Slow (3)
- 3x Electric jolt: Lightning Bolt (3)
- 2x Light: Remove Blindness/Deafness (3)
- 4x Resistance: Protection from Elements (3)
- 5x Prestidigitation: Polymorph Self (4)
Conversion II
- 2x Burning hands: Wall of Fire (4) with 2x Flare
- 3x Charm person: Charm Monster (4)
- 3x Endure elements: Elemental Shield (4)
- 2x Ice dagger: Ice Storm (4) with 2x Ray of Frost
- 3x Magic missile: Isaac's Lesser Missile Storm (4)
- 3x Ray of enfeeblement: Bestow Curse (4)
- 2x Scare: Fear (4) with 2x Animate Hinge
- 2x Shield: Minor Globe of Invulnerability (4) with 2x Detect Magic
Conversion III
- 2x Cloud of bewilderment: Cloudkill (5)
- 3x Fox's cunning: Legend Lore (6) with 2x Identify
- 2x Gedlee's electric loop: Ball Lightning (5)
- 4x Ghostly visage: Ethereal Visage (6)
- 2x Lesser dispel: Dismissal (5)
- 2x Resist elements: Energy Buffer (5)
- 3x Stone bones: Stone To Flesh (6) with Endurance
Conversion IV
- 3x Animate Dead: Control Undead (7)
- 2x Clairaudience/clairvoyance: True Seeing (6) with 2x See Invisibility
- 4x Clarity: Mind Blank (8)
- 3x Dispel magic: Greater Dispelling (6)
- 4x Fireball: Delayed Blast Fireball (7)
- 2x Flame arrow: Firebrand (5)
- 4x Greater magic weapon: Blackstaff (8)
- 3x Gust of wind: Great Thunderclap (7) with 2x Balagarn's Iron Horn
- 3x Haste: Mass Haste (6) with 1x Expeditious Retreat
- 2x Hold person: Hold Monster (5)
- 3x Lightning bolt: Chain Lightning (6)
- 3x Mestil's acid breath: Acid Fog (6)
- 3x Scintillating sphere: Prismatic Spray (7) with 2x Colour Spray
- 3x Stinking cloud: Acid Fog (6)
- 4x Vampiric touch: Finger of Death (7)
Conversion V
- 2x Charm monster: Mass Charm (8)
- 2x Enervation: Horrid Wilting (8)
- 3x Lesser spell breach: Mordenkainen's Disjunction (9)
- 3x Minor globe of invulnerability: Greater Spell Mantle (9)
- 3x Phantasmal killer: Weird (9)
- 2x Stoneskin: Premonition (8) with 2x Truestrike
- 3x Wall of fire: Meteor Swarm (9)
Use: Selected
Notes[]
This feat is activated and deactivated like a combat mode.
The DC of higher level spells cast in this fashion is not improved by Spell Focus or casting attributes.