
- Ability: Intelligence.
- Requires Training: Yes.
- Classes: Arcane Archer, Bard, Civilian, Daemonbinder, Druid, High Mage, Pale Master, Priest, Shifter, Sorcerer, Witch Hunter, Wizard.
Spellcraft is used to identify spells and to perform counterspells.
Check: A successful check means that the character has identified a spell being cast by an opponent. The DC of this check is equal to 15 + spell level. The character also gains a +1 bonus for every 5 ranks in this skill to all saving throws against spells.
Special: A specialist wizard gets a +2 bonus when dealing with a spell from his specialized school. As well, a successful Spellcraft check is required before your character can attempt to counterspell. The specialist wizard suffers a -5 penalty when dealing with a spell or effect from a prohibited school.
Use: Spellcraft checks are automatic whenever a spell is cast nearby.
Related Feats: Arcane Defense, Courteous Magocracy, Ritual Magic
Skills |
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Animal Handling • Appraise • Balance • Bluff • Concentration • Diplomacy • Disable Device • Escape Artist
• Heal • Intimidate • Knowledge • Parry • Perception • Perform • Ride • Search•Sense Motive • Set Trap • Sleight of Hand • Spellcraft • Stealth • Survival • Use Magic Device |