The Easting Reach Wiki
The Easting Reach Wiki
Stealth

Stealth is the ability to remain undetected, both while stationary and while on the move. This is accomplished through careful timing, clever use of obstacles and light and a strict control over the body's movement.

This skill allows a character to hide from enemies.

Check: The character must succeed at an opposed test against a searching creature's Perception check. Success means that the character goes undetected.

Special: Movement in Stealth mode is slower than the normal rate. Wearing armor or using a torch inhibits this ability, but low light can provide a bonus. A character in Stealth mode is harder to spot if standing still, and if his stature is small.

Use: Select the Stealth action from the Special Abilities radial. Invisible characters automatically enter Stealth mode. Opposed Perception rolls are made once per round, where applicable.

Notes[]

  • Stealth is a combat mode, so cannot be used at the same time as other combat modes.
  • Related Feat: Stealthy
Skills
Animal HandlingAppraiseBalanceBluffConcentrationDiplomacyDisable DeviceEscape Artist

HealIntimidateKnowledgeParryPerceptionPerformRideSearchSense MotiveSet TrapSleight of HandSpellcraftStealthSurvivalUse Magic Device