The Warsword of Impiltur is the martial branch of the nation's defense forces. Its ranks contain common citizens and minor criminals who serve temporarily, but its heart consists of professional soldiers. The most promising among them are trained to lead the rabble, drawing loyalty and courage to the fore. These are the Sword Leaders, although the term is no longer unmistakably linked to the army.
Most are fighters, rangers or paladins, but a few bards, priests, and rogues have been known to act as Sword Leader. Sorcerers and Wizards tend to join the Warwands instead, while barbarians are too undisciplined, and druids and monks too "different" to enter this career.
Properties[]
- Hit Die: d10.
- AB Progression: High.
- Primary Save: Fortitude and Will.
- Skill Points: 3 + Int Modifier.
- Class Skills: Diplomacy, Knowledge, Parry, Ride, Sense Motive.
Requirements[]
- Alignment: Non-Evil and Non-Chaotic.
- Base Attack Bonus: +4.
- Feats: Great Shield Proficiency.
- Skills: Ride 8, Sense Motive 4.
Progression[]
Available
Lvl | BAB | Saves | Feats | HP range | Inspire Courage | ||||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | Usage | Mind Saving Throw Bonus | |||||
1 | +1 | +2 | +0 | +2 | Rallying Cry, Heroic Shield | 10±CON Modifier | - | - | |
2 | +2 | +3 | +0 | +3 | Inspire Courage I | 20±CON Modifier | 2x | +2 | |
3 | +3 | +3 | +1 | +3 | Instill Fear | 30±CON Modifier | 2x | +2 |
Not Accessible
Lvl | BAB | Saves | Feats | HP range | Inspire Courage | ||||
---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | Usage | Mind Saving Throw Bonus | |||||
4 | +4 | +4 | +1 | +4 | Inspire Courage II, Oath of Wrath | 40±CON Modifier | 4x | +4 | |
5 | +5 | +4 | +1 | +5 | Final Stand | 50±CON Modifier | 4x | +4 |
Feats[]
- Rallying Cry - Three times per day, the Sword Leader can activate an effect which removes Fear and increases the speed of nearby allies by 20% for 3 rounds.
- Heroic Shield - Once per round, the Sword Leader may aid an ally, giving them a bonus to their armour class for one round in exchange for an AC penalty of your own based on their shield type. This counts as the Sword Leader's Special Move if activated.
- Inspire Courage - 2x/day, the Sword Leader grants allies +1 AB and damage and +2 saves vs Mind Affecting Spells for 10 rounds. This increases to 4x/day and a +4 saving throw bonus at level 4.
- Instill Fear - Once/day for 5 turns, the Sword Leader can activate a Fear aura (DC = 10 + CHA + Class Level). Enemies who fail their saving throw are frightened for CHA + d4 rounds. Those who pass their will save become immune to the ability for the rest of the day.
- Oath of Wrath - Once/day, the Sword Leader can activate an effect which grants him a +2 bonus to attack, damage, saving throws and skills against a single opponent. This effect lasts for 2 rounds per class level.
- Final Stand - Once/day, the Sword Leader grants 2 + 2x CHA allies 4d10 temporary hitpoints, +3 AC, +2 to saving throws and a 25% movement speed penalty for 3 turns. The effect ends early for individual allies if they lose all bonus HP.
Class Route to Prestige[]
This assumes the character has only a single class to meet the requirements and is non-human before taking the prestige class (PrC). Human characters will have greater flexibility in regards to feat progression due to the extra feat granted at character creation by their racial bonus, Quick to Master. Some class routes to prestige may also favour multi-classing in order to more effectively meet pre-requisites or to better synergise the character's skill set to suit the PrC, however caution is advised as most PrCs have strict skill requirements and the wrong combination of classes (due to cross-classing of skills) may result in further delaying and reducing the levels of a prestige class obtainable or render it entirely unobtainable for the character.
Base Class | Minimum Base Class Level | Maximum Prestige Class Level | Ride | Sense Motive | Shield Proficiency | Great Shield Proficiency |
---|---|---|---|---|---|---|
Barbarian | 5th Level | 3rd Level | 5th Level | 5th Level | Automatically granted at 1st Level | 1st or 3rd Level |
Fighter | 5th Level | 3rd Level | 5th Level | 5th Level | Automatically granted at 1st Level | Automatically granted at 1st Level |
Ranger | 5th Level | 3rd Level | 5th Level | 5th Level | Automatically granted at 1st Level | 1st or 3rd Level |
Paladin | 5th Level | 3rd Level | 5th Level | 1st Level | Automatically granted at 1st Level | Automatically granted at 1st Level |
Notes[]
All prestige classes require a PC to met the real (unmodified) rank of a skill, refer to Skills for clarification, in order to progress into the prestige class.
Classes | ||
Base Classes | Barbarian • Bard • Civilian • Druid • Fighter • Monk • Paladin • Priest • Ranger • Rogue • Sorcerer • Wizard | |
Prestige Classes | Arcane Archer • Assassin • Blackguard • Breach Guard • Daemonbinder • Harper Scout • High Mage • Pale Master • Shadowdancer • Shifter • Skincarver • Spirit Caller • Sword Leader • Triadic Knight • Weapon Master • Wild Shot • Witch Hunter |