These are the most common traps in use.
Blob[]
These traps deal acid damage (reflex vs half damage)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 2d6 | 12 | None | None |
Average | 7d6 | 16 | None | None |
Strong | 13d6 | 20 | None | None |
Deadly | 20d6 | 24 | None | None |
Bludgeoning[]
These traps deal bludgeoning damage (reflex vs half damage) and Knockdown (reflex to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 2d4 | 12 | 2 rounds | 12 |
Average | 7d4 | 16 | 3 rounds | 16 |
Strong | 13d4 | 20 | 4 rounds | 20 |
Deadly | 20d4 | 24 | 5 rounds | 24 |
Cloud[]
These traps deal no damage but create a Confusion cloud with a 10m radius (will to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | None | None | 3 rounds | 11 |
Average | None | None | 5 rounds | 15 |
Strong | None | None | 7 rounds | 19 |
Deadly | None | None | 9 rounds | 23 |
Electrical[]
These traps deal electrical damage (reflex vs half damage) and Stun creatures within a 7.5m radius (will to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d4 | 17 | 1 round | 14 |
Average | 4d4 | 21 | 2 rounds | 18 |
Strong | 8d4 | 25 | 3 rounds | 22 |
Deadly | 14d4 | 29 | 4 rounds | 26 |
Fire[]
These traps deal fire damage (reflex vs half damage) and inflict a Skill Penalty on creatures within a 4m radius (fortitude to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 2d4 | 14 | 2 points, 5 rounds | 14 |
Average | 7d4 | 18 | 4 points, 2 turns | 18 |
Strong | 13d4 | 22 | 5 points, 10 turns | 22 |
Deadly | 20d4 | 26 | 6 points, permanent | 26 |
Frost[]
These traps deal cold damage (reflex vs half damage) and Paralysis (fortitude to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d6 | 12 | 1 round | 12 |
Average | 4d6 | 16 | 2 rounds | 16 |
Strong | 8d6 | 20 | 2 rounds | 20 |
Deadly | 12d6 | 24 | 3 rounds | 24 |
Holy[]
These traps deal divine damage on creatures within a 2.5m radius (no save). Against evil outsiders, the damage die increases from d4 to d8. Against undead, the damage die increases from d4 to 2d8.
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d4 | None | None | None |
Average | 4d4 | None | None | None |
Strong | 8d4 | None | None | None |
Deadly | 14d4 | None | None | None |
Magic[]
These traps deal magical damage (no save) and inflict Spell Failure (reflex to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d4 | None | 15%, 3 rounds | 12 |
Average | 4d4 | None | 15%, 5 rounds | 16 |
Strong | 8d4 | None | 20%, 7 rounds | 20 |
Deadly | 14d4 | None | 25%, 10 rounds | 24 |
Negative[]
These traps deal negative damage (no save) and inflict either Strength or Level Drain (fortitude to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d4 | None | 1 STR, 10 turns | 10 |
Average | 4d4 | None | 1 STR, permanent | 14 |
Strong | 8d4 | None | 2 STR, permanent | 18 |
Deadly | 14d4 | None | 1 Level, permanent | 22 |
Poison[]
These traps deal no damage but create a Poison Gas cloud with a 10m radius (fortitude to avoid). The type of poison and its DCs vary, but are commonly as listed.
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | None | None | DEX (2d2, 2d3) | 12 |
Average | None | None | CON (2d2, 2d4) | 14 |
Strong | None | None | CON (2d4, 2d6) | 18 |
Deadly | None | None | CON (2d4, 2d6) | 22 |
Shrieking[]
These traps deal sonic damage (reflex vs half damage) and inflict Fear (will to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d6 | 14 | 2 rounds | 10 |
Average | 4d6 | 18 | 4 rounds | 14 |
Strong | 8d6 | 22 | 6 rounds | 18 |
Deadly | 12d6 | 26 | 8 rounds | 22 |
Sonic[]
These traps deal sonic damage (reflex vs half damage) and inflict Deafness on all creatures within a 2m radius (will to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d10 | 15 | 3 rounds | 12 |
Average | 4d10 | 19 | 6 rounds | 16 |
Strong | 7d10 | 23 | 3 turns | 20 |
Deadly | 11d10 | 27 | permanent | 24 |
Spike[]
These traps deal piercing damage (reflex vs half damage) and inflict Disease (fortitude to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d8 | 8 | Varies | Varies |
Average | 4d8 | 12 | Varies | Varies |
Strong | 8d8 | 16 | Varies | Varies |
Deadly | 12d8 | 20 | Varies | Varies |
Splash[]
These traps deal acid damage (reflex vs half damage) and inflict Blindness (reflex to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 1d8 | 13 | 3 rounds | 13 |
Average | 4d8 | 17 | 6 rounds | 17 |
Strong | 8d8 | 21 | 3 turns | 21 |
Deadly | 12d8 | 25 | 10 turns | 25 |
Tangle[]
These traps deal no damage but inflict Slow on all creatures within a 10m radius (reflex to avoid). In addition, the creature triggering the trap is Entangled (no save).
Strength | Entanglement | Save | Effect | Save vs effect |
---|---|---|---|---|
Minor | 2 rounds | None | 5 rounds | 14 |
Average | 3 rounds | None | 10 rounds | 18 |
Strong | 4 rounds | None | 2 turns | 22 |
Deadly | 5 rounds | None | 3 turns | 26 |
Wounding[]
These traps deal slashing damage (reflex vs half damage) and inflict Wounding (reflex to avoid)
Strength | Damage | Save vs half | Effect | Save vs effect |
---|---|---|---|---|
Minor | 2d6 | 12 | 1 HP/round | 12 |
Average | 7d6 | 16 | 1 HP/round | 16 |
Strong | 13d6 | 20 | 2 HP/round | 20 |
Deadly | 20d6 | 24 | 3 HP/round | 24 |
Notes[]
Many of these traps allow an initial Reflex save vs half damage and a second save vs a special effect. If no damage is taken due to successful use of Evasion, the secondary effect is avoided. If partial damage is taken (due to a successful save without Evasion, or a failed save with Improved Evasion), the DC of the secondary effect is lowered by 2.